Munro is promoted to lieutenant, and the crew of Voyager find themselves a few months closer to the Alpha Quadrant. Developed by Raven Software, a company whose past projects included the first-person shooters Heretic and Soldier of Fortune, Elite Force was developed using technology created by id Software. The Borg differ from this in that, instead of using squad tactics, they eventually adapt their personal energy shields to most of the player's weapons, slowly rendering the player's attacks useless as they advance. Armor lessens the impact to the player character's health from hostile action, but once depleted the player will be more susceptible to damage. A further game type known as "elimination" is a deathmatch game except that players can't respawn. The Elite Force graphic novel focuses on a limited number of the Hazard Team, and does not expand on the plot points created by the Etherians and the scavengers in the game, instead using the Borg to fill in these roles. You begin the game as either the male ensign Alexander Munro () or the female ensign Alexandria Munro (), depending on which gender you choose in the single-player setup menu. The alien beings carried aboard the vessel invade Voyager, causing significant internal damage. force voyager expansion trek elite pack star spotlight [35] Within these ten levels, the player can interact with a variety of characters, collect secret items and operate various ship functions such as using replicators, reading characters' personal logs and accessing the ship's computer files. voyager expansion trek elite force pack star On a mission to rescue the isodesium, Munro leads a mission onto a Borg cube, also in the graveyard, accompanied by Seven of Nine, to get the isodesium and rescue Lt. Foster. The Hazard Team boards a Borg cube armed with an experimental weapon designed by Seven of Nine for the specific purpose of fighting the Borg: The "Infinity Modulator" (I-MOD), constantly shifting its frequency to prevent Borg shields from adapting. A peace treaty and exchange of information is granted.

[31] Pipe Dream paid particular attention to adjusting the controls of the game to suit the PlayStation 2's gamepad, introducing an auto-aim feature to assist the player. The Hazard Team locates the Borg vinculum. First-person shooter Janeway, with some persuasion from Munro, decides to use the vessel to infiltrate the Forge, and shut down the dampening field which continues to prevent Voyager's escape from the graveyard. Unfortunately the team is ambushed and captured, with Munro the only member to escape. [3][4], The player is usually accompanied by one or more friendly non-player characters, who will follow the player and provide assistance in combat against enemies.

[5][6][7] As well as updating the original to the latest version, the expansion pack also replaced Joan Buddenhagen's Seven of Nine character voice with that of Jeri Ryan. [3] However, many reviewers felt that the game's single-player campaign was too short,[3][50] while others felt the game's closing levels were disappointing. With power restored, Voyager attacks the Forge and destroys the station, beaming Munro off in the last few moments. [2][3][4], The Elite Force expansion pack added an additional five-game types. Star Trek: Voyager Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. [4] Next Generation stated that "Raven's made the already impressive graphics code crackle with excellent textures, gorgeous lighting effects, and heavy usage of the engine's curvy nature to create pulsing, organic alien levels. Character Feature: Actual person's looks and voice, Console Generation Exclusives: PlayStation 2, Games with downloadable official map/level editors, Games with officially released source code. However, the team is attacked and the vessel's shields raised. [2] While GameSpy voiced the view that Elite Force does not deviate radically from other games in the genre, it stated that "what it does do, it does extremely well". Platform(s): [28], The development of a PlayStation 2 version of Elite Force was announced in late 2000. Each player can choose one of a variety of Star Trek characters as their aesthetic player character in multiplayer.

[34] The expansion pack does not add new campaign content in the conventional sense, rather adding a "Virtual Voyager" mode to the game, allowing the player to explore ten more decks of the ship. [50] Eurogamer commented that the characters were "very well done" on the engine,[48] although Allgame felt that the character models for the original Voyager cast were "just a little off". It soon becomes a mission to destroy the Forge itself when the Vohrsoth, the creature controlling the Forge, reveals its plan to overrun the galaxy using the DNA of the crews trapped in the graveyard to create a massive army of "perfect warriors". However, both armor and health can be restored by using wall-mounted terminals or from receiving assistance from certain friendly non-player characters such as the Doctor.

[10] Over fifty in-game cut scenes were produced for Elite Force, in addition to computer-generated cinematics. Star Trek: Voyager Elite Force sold below forecasts. Game Revolution stated that Elite Force managed to "fight off the curse which until now has plagued most Star Trek action games",[50] while IGN enthusiastically proclaimed "Trekkies, rejoice! As part of a special unit aboard the USS Voyager, the Hazard Team, you are assigned to protect the ship from hostile encounters.

[22] Elite Force was consequently published on September 20, 2000. Everyone except him laughs when the captain asks if that was his pride she detected and he responded "Surely, Captain, there is no cause to insult me.". When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. Elite Force was one of the first games to license id Tech 3, the game engine which debuted with Quake III: Arena. Genre(s): The Security Red-shirts that don't die and actually kick your ass! The game is set in the Star Trek universe, specifically relating to the fourth Star Trek television series, Star Trek: Voyager. The weapons vary in power, ammunition consumption and effectiveness in given situations.

Check out #guessing-game in our Discord to compete against the MobyGames community! Matters are complicated when the Borg corner the team, leveraging their freedom and the Isodesium for assistance against a number of Species 8472 on board, a race highly resistant to the Borg. [30] The PlayStation 2 version of the game includes most of the same content as the computer version of the game, albeit that the game's graphics were simplified slightly for the console. While they head to Hazard Operations, Voyager comes under attack by an unknown ship. Want to try your hand at a new screenshot guessing game?

Elite Force was a critical success, and is often praised as the first truly successful Star Trek video game, able to appeal to people who were not Star Trek fans. However, instead of destroying it, the blast has only disabled the vessel. [41], Elite Force was a critical success, scoring 86 percent on the review aggregator sites Metacritic and GameRankings. The player character possesses numerical values for their health and armor, which are displayed on the game's heads-up display. Munro allows Biessman to return to the Hazard Alpha Team for the mission. [56], A number of reviews praised Elite Force's gameplay and level design. [14] In addition, two core members of the Hazard Team are minor characters from the television series itself: Juliet Jurot, the team's combat medic and a telepath, is seen in the episode "Counterpoint",[16] while Chell, the squad's technician, is an apprehensive Bolian character who appears in several Voyager episodes. You've finally got something to be proud of". You can play as either Ensign Alexander Munro or Alexandria Munro, although there is no difference in the actual events of the game; for instance, characters universally refer to the protagonist as "Ensign Munro", or "Alex". The hostile ship explodes, emitting a shockwave that teleports the nowcrippled Voyager to an unknown location, surrounded by derelict ships. 70,000 light-years from Federation space, the series shows Voyager's effort to make the 75-year journey home. The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date! [2] GameSpy closed its review by putting Elite Force as one of the year's best first-person shooters, and "almost certainly the best Star Trek game period, a franchise infamous for its string of bad titles". Voyager manages to destroy the ship, but takes heavy damage in the battle. Capture the flag involves two teams of players attempting to retrieve a flag within the other team's base and returning it to their own to score. Through the Etherians, Voyager learns of an energy field being projected by a gigantic space station, the Forge, which is draining power and preventing repairs from being completed. [65] Activision confirmed these rumors at the beginning of April,[66] announcing Star Trek: Elite Force II on April 4, 2002.

53854.7 (2376) The Hazard Team uses the Forge's ship to infiltrate the Forge and disable its defensive systems, allowing the Voyager crew to attack using shuttlecraft; however, Crewman Biessman is killed while waiting for Voyager's reinforcements. Referred to as a "holomatch", the multiplayer is themed as though it were a holodeck experience.

[12] The player takes on the role of Ensign Alex Munro; depending on the player's choice of gender, Alex is short for either Alexander or Alexandria. A 2009 Kotaku list put Elite Force as one of the top three Star Trek games,[60] Den of Geek ranked Elite Force as one of the top four Star Trek games in 2016,[61] while Tom's Guide ranked it among the top ten Star Trek games in 2016,[62] and PC Gamer noted Elite Force among the best Star Trek games in 2017. The dates in the game place Elite Force's plot late in Voyager's sixth season. [39][40] While the pack was considered to maintain its predecessor's production values, it was thought to lack the focus and breadth of the original game.

The game was initially released on September 20, 2000 for Windows and Mac OS PCs. [14][16] On August 29, 2000, Activision announced that Raven Software had completed development on Elite Force, stating that the game would be released later in September. MobyGames Copyright 1999-2022. With Viacom leaving the video game industry, Activision's licensing agreement allowed the publisher to hold the rights to Star Trek video games for ten years. Also, between levels is interaction with the crew of Voyager and mission briefings from Lieutenant Commander Tuvok. The game was one of six Star Trek titles re-released on GoG.com in celebration of the franchise's 55th anniversary in September 2021. There are various levels in the game, each level made up of various sections or sub-levels. [27], Prior to the release of Elite Force, Wildstorm published a graphic novel based on Raven Software's story.

Desperate for information on the graveyard and a way out, Captain Janeway orders the Hazard Team beamed to a supposedly abandoned ship. [59], Since its release, Elite Force has often featured in retrospective lists comparing it with other Star Trek games. In Foster's absence, Munro is made the team leader. The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist. Upon finding a Borg vinculum, the Borg use it to possess Seven (or Lt. Foster will appear as a Borg drone if Munro fails to rescue him), and communicate to the Hazard Team: They will surrender the isodesium if the Hazard Team defeats an on board infestation of Species 8472, who were attacking the cube when they were transported to the graveyard. The standard "deathmatch" game mode involves each player moving around a level, collecting weaponry and killing the other players, with the first to reach a particular number of kills, winning. Admiring the game's pacing, GameSpy noted that the use of periods with character interaction rather than combat helped prevent the game becoming a "continuous onslaught" and allowed the story to flow smoothly,[4] a point echoed by GameSpot. [23][24], In a June 2000 interview, Raven Software co-founder Brian Raffel stated that one of the objectives of the game was to make the player feel "like [they're] part of a Voyager episode". April 2001 (Issue #201) Best Opening Scene of the Year, 2000 Special Award for Best Use of a Franchise, Issue 01/2001 - Best Star Trek Game in 2000. ASINB00002SU5C (US PC)ASINB00004WHWG (US PC Collector's Edition)ASINB00004ZBR1 (US Mac)ASINB00005NCB6 (US PS2)ASINB00004XOEC (UK PC)ASINB00005LR03 (UK Mac)ASINB00005QTZ6 (UK PS2)ASINB00004UEDK (Germany PC)ASINB00004Z3L1 (Germany PC Collector's Edition)ASINB000066BST (Germany Mac)ASINB0000632OQ (Germany PS2)ASINB00005A4PQ ASINB00005OKVA (France PC) For their part, Raven Software stated that so little had been fundamentally changed that the multiplayer could almost be labeled as a modification of Quake III. Along with Seven of Nine, the team transports to the Borg cube to retrieve the Isodesium. Voyager is consequently swarmed by crab-like aliens intent on carrying off crew and cargo, although the crew manages to eliminate these aliens. Missions have different objectives, from retrieving a particular item and accessing computer systems, escorting a friendly character through hostile territory, or destroying vital ship and station components. Released: All other TV cast members contributed their own voice to their cyber-counterparts. [70][71], 2000 first-person shooter video game based on the Star Trek series, "SIX CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG.COM STORE", "In video-game wars, Raven is the victor", "So Many Activision Game Screens They Won't Fit On One Page", "Star Trek: Voyager Elite Force v1.2 Patch", "Star Trek: The Activision Years and the Making of, "The Best And Worst In Star Trek Video Games", "The Absolute Best & Worst Star Trek Video Games", Starfleet Academy - Starship Bridge Simulator, https://en.wikipedia.org/w/index.php?title=Star_Trek:_Voyager__Elite_Force&oldid=1095959515, Video games developed in the United States, Video games featuring protagonists of selectable gender, Star Trek video games using television cast members, Pages containing links to subscription-only content, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 1 July 2022, at 12:29. Raven Software's official website for the game, Due to the large fan base and support, many maps, models and modifications have been developed for, There was also a Collector's Edition of the game released in the US. Although successful, the Borg attempt to assimilate the team; anticipating a double cross, however, Munro has Chang detonate an explosive in a sensitive part of the cube and the team escapes with the Isodesium in the chaos. [29] Whereas the original version of Elite Force had been published by Activision and developed by Raven Software, the PlayStation 2 version was published by Majesco Entertainment and developed by their in-house studio, Pipe Dream Interactive.

[21] In the months following the E3 convention, the biographies of several of the game's key characters were released as promotional material. [38] With ratings of 59 percent and 62 percent on the aggregator sites GameRankings and Metacritic, respectively, the expansion did not enjoy the critical acclaim of the original material. Terms of Use. [36] Development was completed on May 5, 2001,[37] and the expansion pack was released on May 16, 2001. However, the mission is a disaster: despite acquiring the Isodesium, one crewman is briefly captured and another team member is critically injured.

[9] Significant parts of the game are set on Voyager itself, although much of the game takes place on away missions to other ships and space stations. [5][6][7], Elite Force is based on the fourth Star Trek television series, Star Trek: Voyager. Comprising "The Rescue", "Incursion", and "Tactical Decision". With the Vohrsoth defeated, and the Forge destroyed, Voyager and the other vessels escape. [15] Although fourteen characters make up the Hazard Team, the player only interacts consistently with a limited number of these characters, among them Telsia Murphy, the team's scout and sharpshooter,[16] Austin Chang, a demolitionist and good friend of Munro's,[13] and Kendrick Biessman, a boisterous heavy weapons specialist. Comprising "Renewal", "Union", "Departure", "The Visit", "Conflicting Views", "Disorder", "Infiltration", and "The Hunter". Inside, you'll find a PADD with "Vulcan Love Slave 3: P'orn Farr" as the content No, you can't really read it.

[1], An example of the first-person shooter genre, Elite Force is based on gameplay conventions shared by multiple other games. The game's plot focuses on the USS Voyager being trapped in a starship graveyard, heavily damaged and under attack from a variety of hostile factions. Shortly thereafter, a group of Malon, Humans, Klingons, and Hirogen beam onto Voyager, and begin stealing supplies from the ship's cargo bays. All nine of the core Voyager characters in the sixth season appear, such as Captain Kathryn Janeway and Lieutenant Commander Tuvok, each voiced by the appropriate cast member from the television series. [19] During late 1999 and early 2000, Raven revealed several screenshots and discussed the premise of the game, with Activision setting a release date for the second quarter of 2000.

Other enemies may attempt to swarm the player and eliminate them with melee attacks.

Reference #: As they are often key to the story, friendly characters must not be killed in combat except during scripted events. This version included with the game a soundtrack CD also featuring artwork, a lapel pin and a copy of the, In addition to the main cast, Chell, Jurot, and Vorik were included from the series, while all other members of the Hazard Team were created for. Describing the graphics as superb, Game Revolution commented that "from detailed weapons to terrific lighting effects to smooth character animation, everything just looks great". [55], Although the original PC version of Elite Force gained critical acclaim, the 2001 PlayStation 2 port received a more negative reception. It was followed by a sequel, Star Trek: Elite Force II. Munro disobeys direct orders to eliminate the Vohrsoth personally. [51][52][53] In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game. Comprising "R and R", "Visual Confirmation", "Offense", "The Breach", "Command", "Primary Encounter", "The Skirmish", "Defensive Measures", "Transit", "Attunement", and "Array". The battles were described by GameSpot as "particularly intense", enhanced by friendly non-player characters being "surprisingly responsive" in combat, giving the player the sense that they are "not doing all the fighting by [themselves]". Other weapons, acquired as the game progresses, include grenade launchers, stasis weaponry and pulse energy weapons. Publisher Activision acquired the rights to produce Star Trek video games from Viacom in September 1998.

Publisher: In an effort to establish where Voyager is, the Hazard Team is sent to a derelict ship where power is still functioning to download the derelict's database. Due to the lack of online support for the PlayStation 2, the port only allows for four players to compete in a multiplayer game. Raven Software released an expansion pack to the game in May 2001, while Wildstorm adapted the story for a short graphic novel in July 2000. [63] In 2020, Screen Rant ranked it the third best Star Trek game. The game was one of the first to license id Tech 3, a game engine by id Software used by a number of video games during the early 2000s. 27 September 2000 (PC)20 November 2000 (Mac)11 December 2001 (PS2) Elite Force was one of several Star Trek games announced after Activision secured the license to Star Trek video games from Viacom in 1998. [69] Elite Force II was released in June 2003 to favorable reviews from critics, although with ratings of 80 percent and 78 percent on the review aggregator sites GameRankings and Metacritic, it was not as successful as its predecessor.

[67] The game was the last Star Trek title to be developed under Activision's supervision, following a dispute with Star Trek licensing holder Viacom,[68] and was produced by Ritual Entertainment. Infiltrating the base, Munro and his team locate samples of isodesium and prepare to set up pattern enhancers to beam out, only to have the Borg beam in, abduct Lieutenant Foster and the isodesium, and beam out. In addition, Elite Force was recipient to several Editor's Choice commendations from individual publications. [45][47] While the level design, story and atmosphere were praised, critics were negative towards what was seen to be a poorly performed port, with complaints focused on difficult controls, graphical problems and frame rate issues. [57] Other reviewers were equally impressed; IGN described the graphics as "fantastic"[3] while GameSpy commented that "in each environment it's obvious that the artists were limited only by their imaginations". Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001. [15] Most character development, such as Munro's growing relationship with Murphy, takes place between missions, when the player has the chance to explore areas of the ship and interact with the crew. B'Elanna Torres discovers isodesium, a rare isotope, could be used to counter the effects of the power drain long enough to effect repairs and warp out. [19][20] Activision presented a demonstration of Elite Force at the E3 convention in May 2000, alongside Away Team and Bridge Commander. [69] Like Elite Force, Elite Force II was developed on the id Tech 3 game engine, one of the last games to do so. Each group of enemies uses a different means of attacking: most humanoid enemies are armed with weapons similar to the player, and will use cover and squad tactics to attempt to kill the player character.

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